Debot.Science
  • 🤖Welcome to DeBot.Science
  • 🚩Roadmap
    • Shaping the Future of Robotics
    • Part 1: The Dawn of the Agent
    • Part 2: Intelligence in Motion
    • Part 3: Robots for Everyone
    • Part 4: A Universe of Possibilities
  • 📟Asimov Agent
    • Vision
    • Design Philosophy
    • Development Timeline
      • Phase 1: Asimov Genesis
      • Phase 2: Asimov Agent 1.0
      • Phase 3: Asimov Agent 2.0
      • Phase 4: Asimov Agent Pro
    • Key Functionalities
    • Future Directions
  • 💻TECHNOLOGY
    • Technical Framework and Innovations
    • Simulation Environment: RoboGym
    • Data Integration and Digital Twins: SOBO Lab
    • Advanced Learning Frameworks
    • Multi-Robot Collaboration Framework
    • Physical AI and the Sim2Real Transition
  • 💲R3D Token
    • Token Info
    • Token Utility
      • Profit-Sharing from Revenue-Generating Activities
      • Collaboration and Partnerships
      • Cross-Ecosystem Integration
      • Reputation and Participation Incentives
      • Exclusive Platform Access
      • Revenue-Driven Buyback Mechanism
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  1. Asimov Agent
  2. Development Timeline

Phase 1: Asimov Genesis

Objective: Lay the foundation for an intuitive robot design and training tool.

  • Core Features:

    • Language-to-Model Framework: Implement NLP models that translate user inputs into robotic design specifications and training goals.

    • Basic Training Scenarios: Predefined templates for quadrupeds, humanoids, drones, and rovers in simplified virtual environments.

    • Prototype Feedback Loop: Develop a feedback mechanism to refine designs based on user preferences and simulated performance metrics.

  • Tech Stack:

    • AI Models: Leveraging transformer-based architectures for natural language understanding.

    • Simulation Platform: Enhanced physics-based environments using custom-built layers on simulation tools like NVIDIA Omniverse.

    • Backend: Modular, containerized microservices for scalability, deployed via Kubernetes on AWS/GCP.

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Last updated 5 months ago

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